About

Materializing Design is a SSHRC-funded research group at Concordia University investigating epistemological grounding for games research.

Our goals are:

  1. To develop best practices and workflows for game makers to document, archive, and reflect on their work, aka the Method for Design Materialization (MDM).
  2. To progressively build a set of public-facing online game development repositories, documented using MDM, supporting future research into game design practice.
  3. To transparently employ grounded theory analysis to inform evidence-based patterns for how game design actually happens.
  4. To surface and materialize game design processes for an audience of academics, members of the game industry, design practitioners, and the general game-curious public.

The Method for Design Materialization (MDM) is a methodological approach to design practice documentation that connects design reasoning and materials, in order to make design processes traceable.

Members

Faculty

  • Rilla Khaled

    Rilla Khaled

    Primary Investigator

    I am an academic / designer who has the aesthetics of the 90s internet permanently forged into my psyche. I teach Computation Arts at Concordia University in Tiohtià:ke / Montreal. I direct the TAG Research Centre (when I am not on sabbatical). I don't do social media as a general rule, but am always reachable at: rilla.khaled@concordia.ca

  • Pippin Barr

    Pippin Barr

    Co-Investigator

    Hi, I’m Pippin. I make games. I’m kind of on Bluesky, and definitely on email. If you want to stay up to date, you could subscribe to my newsletter!

    I’m an Associate Professor in the Department of Design and Computation Arts at Concordia University in Montréal. I’m also the department chair right now. I’m a member of the Technoculture, Art, and Games (TAG) Research Centre, part of the Milieux Institute for Arts, Culture, and Technology.

  • Jonathan Lessard

    Jonathan Lessard

    Collaborator

    Game designer, professor, and researcher, holder of the Behaviour Interactive Research Chair in Game Design. I have been exploring the playful affordances of various technologies and concepts such as natural language processing and possible worlds theory for the past decade. My main research interests include emergent narratives, complex simulations, natural language interactions, and game design history. J'aime jouer

Research Assistants

  • M. Shahrom Ali

    M. Shahrom Ali

    Designer/Engineer - Admin

    M.A. Educational Technology
    B.S. Computer Science

  • Courtney Blamey

    Courtney Blamey

    Qualitative Analyst

    Ph.D. Candidate Communications & Media Studies
    M.A. Media Studies
    B.A. Game Design & Creative Writing

  • Jeremy Dumont

    Jeremy Dumont

    Archivist - Designer

    B.A. Computational Arts (Game Design)

  • Anna Huang

    Anna Huang

    Graphic/Web Designer

    BFA Graphic Design

  • Val Nguyen

    Val Nguyen

    Designer - Researcher

    M.Des. Design & Computation Arts
    B.A. Industrial & Product Design

Students

  • Matt Bethancourt

    Matt Bethancourt

    PhD Student

    Ph.D. Student INDI
    MFA Design & Technology

  • Mo Gharbia

    Mo Gharbia

    PhD Student

    Ph.D Student INDI Fine Arts
    M.A. Film Studies
    B.A. Mass Comms./Media Studies

  • Vadim Nickel

    Vadim Nickel

    PhD Candidate

    Ph.D. Student INDI

  • Chip Limeburner

    Chip Limeburner

    PhD Student

    Ph.D. Student INDI

  • Po Ki Chan

    Po Ki Chan

    PhD Student

    Ph.D. INDI

  • Austin Techs

    Austin Techs

    MDes Student

    M.Des. Computation Arts

Affiliate Members & Faculty

  • Adrian Demleitner

    Adrian Demleitner

    Visiting Researcher

    Visiting Researcher (2025)

  • Enric Granzotto Llagostera

    Enric Granzotto Llagostera

    Alumni

  • Tom Cole

    Tom Cole

    Affiliate Member

  • Femke Kocken

    Femke Kocken

    Visiting Researcher

  • Marc Lajeunesse

    Marc Lajeunesse

    TAG Co-ordinator

Publications