Materializing Design
is an ongoing research project housed at Concordia University in Montreal, led by Dr. Rilla Khaled and Dr. Pippin Barr.
Our major objectives are:
- To surface and materialise game design processes for an audience of academics, members of the game industry, design practitioners, and the game-curious general public
- To develop best practices and workflows for game makers to document, archive, and reflect on their work, aka the Method for Design Materialization (MDM)
- To progressively build a set of public-facing online game development repositories, documented using MDM, supporting future research into game design practice
- To transparently employ grounded theory analysis to inform evidence-based patterns for how game design actually happens
TL;DR we're throwing our life force at the development of accountable, transparent game design research standards that pave the way for stronger game design research
If this sounds like you, then hello@materializing.design.